There are some open-world games that really make the most of height to improve the gameplay, but most of them don’t.
A lot of open world games rely on making a lot of space, but not many of them really use height to give players choice over different amounts of height. In many open-world games, height is just a hurdle that players have to get over. They don’t try to find other fun ways to use a map that changes shape all the time.
A lot of open-world games, on the other hand, make much better use of height, showing that it can be used in many great ways. Giving big open-world games a great sense of height can be done in a lot of interesting ways.
Grand Theft Auto 5
When it comes to open worlds, Grand Theft Auto has always been ahead of the curve. It has some of the best and most famous areas and places in video game history. Grand Theft Auto 5, the most current game in the series, kept this going and made a fully realized version of Los Angeles through the made-up city of Los Santos, which had some beautiful verticality choices.
In Grand Theft Auto 5, players can do amazing things with planes and parachutes. Enjoy the freedom of the open world, and with many levels and roads to choose from, you have a lot of crazy driving choices. In the end, this means that players can do some crazy fun things that make the game and its material bigger and better.
Recently, Only Up! has become very popular, but it’s also a very frustrating game that has been bothering players because many streams and content makers try to speed-run it without saving.In Only Up!, the world is open, and the player has to climb over many strange things as their character tries to leave the Favela where they were born and start a new life.
Only Up! is a climbing game with not much else to do. However, the fact that it is open-world and hides so many things across the map makes it stand out from other climbing games. People who stream are especially interested in this because they are always looking for faster ways to get to the top of the map as quickly as possible. Only Up! is all about rising, but the fact that it has such a big open world is very interesting and has helped it become a huge hit.
Batman: Arkham City
The Batman games, especially Batman: Arkham Asylum and later Batman: Arkham City, have been a lot of fun because they use verticality. The games don’t just let players float around like Batman sometimes; they let players use height as an important part of battle the whole time. Arkham City is a lot of fun because it can go in any direction. It set a bar for superhero games with its beautifully filled open-world map.
Batman can float down on enemies to fight them, or players can use the grapple gun to hide high up and move through areas more quietly. The different ways to fight in this game make it interesting and help players discover new ways to play, which is what open-world games are all about.
For those looking for the best open-world playground game, Minecraft is the way to go. It has the biggest map of any video game, and the images are truly special. It’s no accident that Minecraft is the most popular video game of all time. Players have full freedom to build anything they want.
Players can also get things like Elytra that let them fly around the map, which makes Minecraft stand out. On the other hand, players can easily get high into the sky by building with any blocks. There are so many great vertical choices in Minecraft. You can use them to build, climb mountains, or just see the world from a different point of view.
The first Insomniac Spider-Man game was a big hit and one of the best PlayStation-only games ever. A sequel is already in the works and will have even more open-world freedoms and powers. The open-world New York City plan was beautifully made and full of things to do. One of the best things about it was how vertical it was.
Although fighting as Peter Parker and other characters was a fun part of Drift Boss, the part that players and reviewers loved the most was actually swinging through the air with your webs. Players could jump off of buildings and catch themselves with Spider-Man’s web. They could then swing around the city and land on enemies who weren’t expecting it. Spider-Man was able to make verticality an important part of sneak fighting, which is similar to the Batman Arkham games in some ways.
At first, Crackdown was supposed to be like Mercenaries in that it would be an open world third-person shooter. The open-world city and violence were still there, but Crackdown had a much better sense of verticality than other games like it. This is one reason why fans are still hoping for a remake.
In Crackdown, the player character had to take down three different crime bosses. For many players, the destructible setting was the best part. The different building heights across the city were also a lot of fun, and players still remember those parts. Crackdown is still thought to be the best game in a series that never really took off the way it could have.
It can be hard to rank all of the Assassin’s Creed games because they all do great things with verticality. From the very beginning, verticality was a big part of stealth-based fighting. If you bought the first game, you could hide on roofs, do parkour up and down buildings, and run through towns in ways that were almost unheard of in video games at the time.
It has been added to and changed over time how players can interact with different buildings and items in the open worlds of the games, but the first Assassin’s Creed games were very advanced in terms of how vertical they were.